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Creative Coding in the Classroom
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Season 1
Can Any Class be a Computer Science Class? | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
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37. Can Any Class be a Computer Science Class? | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
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Encouraging Parental Engagement | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
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36. Encouraging Parental Engagement | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
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Making The Case For Investment | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
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35. Making The Case For Investment | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
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Formative Assessment in Computer Science | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
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34. Formative Assessment in Computer Science | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
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Conditionals Workshop
This workshop is based around conditionals and how children can apply this in practical situations.
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33. Conditionals Workshop
This workshop is based around conditionals and how children can apply this in practical situations.
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Variables Workshop
This workshop is based around variables and how children can apply this in practical situations.
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32. Variables Workshop
This workshop is based around variables and how children can apply this in practical situations.
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Loops Workshop
This workshop is based around loops and how children can apply this in practical situations.
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31. Loops Workshop
This workshop is based around loops and how children can apply this in practical situations.
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Sequencing Workshop
Taylor from the education team at Kano takes us through this workshop based around sequencing, and shows how children can apply this in practical situations.
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30. Sequencing Workshop
Taylor from the education team at Kano takes us through this workshop based around sequencing, and shows how children can apply this in practical situations.
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Joke Machine
Can a computer be funny? Matthew shows how you can teach your Kano to tell jokes.
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29. Joke Machine
Can a computer be funny? Matthew shows how you can teach your Kano to tell jokes.
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Kano Code
A presenter explains how you can use Kano code to teach how computers work.
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28. Kano Code
A presenter explains how you can use Kano code to teach how computers work.
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Machine Learning
Caitlin explains what Machine Learning is and shows off a fun project to introduce the idea of machine learning.
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27. Machine Learning
Caitlin explains what Machine Learning is and shows off a fun project to introduce the idea of machine learning.
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Next Steps
Matthew takes you through how to design your own lessons now that you can code and to encourage computational thinking in the classroom.
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26. Next Steps
Matthew takes you through how to design your own lessons now that you can code and to encourage computational thinking in the classroom.
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Conditionals Examples
When computers make decisions or carry out an action they use true or false statements called conditionals. Matthew demonstrates examples of these conditionals within the Kano kit.
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25. Conditionals Examples
When computers make decisions or carry out an action they use true or false statements called conditionals. Matthew demonstrates examples of these conditionals within the Kano kit.
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What Are Conditionals
Life is often about making one decision after another, and we make decisions based on the information we know about the world around us.
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24. What Are Conditionals
Life is often about making one decision after another, and we make decisions based on the information we know about the world around us.
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Conditionals In Plain English
Conditional statements are used in programming when we want something to happen based on a condition, Jon explains the use of conditionals within programming and how to teach it in the classroom.
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23. Conditionals In Plain English
Conditional statements are used in programming when we want something to happen based on a condition, Jon explains the use of conditionals within programming and how to teach it in the classroom.
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Variables Examples
In computing changeable pieces of data, such as a number or a word are stored as variables. Matthew demonstrates variables in action on the Kano kit.
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22. Variables Examples
In computing changeable pieces of data, such as a number or a word are stored as variables. Matthew demonstrates variables in action on the Kano kit.
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What Are Variables
Variables are simply a way for the computer to store data that might change each time we run the programme.
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21. What Are Variables
Variables are simply a way for the computer to store data that might change each time we run the programme.
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Variables In Plain English
In computer science there are two types of data values 'Constants' and 'Variables'. Jon explains what variables are in coding and shows some examples of them.
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20. Variables In Plain English
In computer science there are two types of data values 'Constants' and 'Variables'. Jon explains what variables are in coding and shows some examples of them.
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Loops Examples
Loops are useful for when you want something to keep happening until a certain condition has been met. Matthew demonstrates different examples of loops within the Kano kit.
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19. Loops Examples
Loops are useful for when you want something to keep happening until a certain condition has been met. Matthew demonstrates different examples of loops within the Kano kit.
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What Are Loops
Loops are sets of instructions that repeat over and over and over again, a useful way to understand loops is to compare it to a video game.
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18. What Are Loops
Loops are sets of instructions that repeat over and over and over again, a useful way to understand loops is to compare it to a video game.
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Loops In Plain English
Loops are a set of instructions that are carried out repeatedly, Jon will explain how they are used in the coding classroom.
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17. Loops In Plain English
Loops are a set of instructions that are carried out repeatedly, Jon will explain how they are used in the coding classroom.
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Sequencing Examples
Sequencing is all about the right steps in the right order to get the right result. Matthew demonstrates different examples of sequencing within the Kano kit.
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16. Sequencing Examples
Sequencing is all about the right steps in the right order to get the right result. Matthew demonstrates different examples of sequencing within the Kano kit.
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What Is Sequencing
Think of an algorithm like a recipe, with step by step instructions that must be followed in the right order. If the instructions are not done in the right order, you won’t get the results you expected.
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15. What Is Sequencing
Think of an algorithm like a recipe, with step by step instructions that must be followed in the right order. If the instructions are not done in the right order, you won’t get the results you expected.
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Sequencing In Plain English
Sequencing is a set of plans followed in the right order, Jon explains what an algorithm is and how sequencing of tasks are used in coding.
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14. Sequencing In Plain English
Sequencing is a set of plans followed in the right order, Jon explains what an algorithm is and how sequencing of tasks are used in coding.
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What Is Computational Thinking
Computers are great at following instructions, if you tell a computer to solve a problem; it can do it much faster than you can.
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13. What Is Computational Thinking
Computers are great at following instructions, if you tell a computer to solve a problem; it can do it much faster than you can.
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Getting Help
Taylor and Joanna from the education team at Kano explain the importance of playing with the Technology, working with others and posing questions to your students and where to get help.
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12. Getting Help
Taylor and Joanna from the education team at Kano explain the importance of playing with the Technology, working with others and posing questions to your students and where to get help.
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Managing Assessment
Taylor and Joanna from the education team at Kano explain how to manage assessment in four steps; products, process, habits of learning and understanding.
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11. Managing Assessment
Taylor and Joanna from the education team at Kano explain how to manage assessment in four steps; products, process, habits of learning and understanding.
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Collaboration
Taylor and Joanna from the education team at Kano explain the importance of a paired or group environment
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10. Collaboration
Taylor and Joanna from the education team at Kano explain the importance of a paired or group environment
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Managing Time
Taylor and Joanna from the education team at Kano explain some of the challenges when managing time teaching coding.
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9. Managing Time
Taylor and Joanna from the education team at Kano explain some of the challenges when managing time teaching coding.
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Differentiation
Taylor and Joanna from the education team at Kano explain what to do when students learn at different speeds
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8. Differentiation
Taylor and Joanna from the education team at Kano explain what to do when students learn at different speeds
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Troubleshooters
Taylor and Joanna from the education team at Kano explain how to build up students' confidence and how to troubleshoot.
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7. Troubleshooters
Taylor and Joanna from the education team at Kano explain how to build up students' confidence and how to troubleshoot.
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The Student Driven Classroom
Taylor and Joanna from the education team at Kano explain what a student driven classroom approach is, and how to prepare for it.
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6. The Student Driven Classroom
Taylor and Joanna from the education team at Kano explain what a student driven classroom approach is, and how to prepare for it.
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Play & Exploration
Taylor and Joanna from the education team at Kano explain how to teach coding through Play and Exploration in your classroom.
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5. Play & Exploration
Taylor and Joanna from the education team at Kano explain how to teach coding through Play and Exploration in your classroom.
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What Is Coding
What is code? This is an explanation of what code is, how computers use it, and where we can find it in the world around us.
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4. What Is Coding
What is code? This is an explanation of what code is, how computers use it, and where we can find it in the world around us.
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The Approach
The four-part method of the Kano course explained; Physical Computing, Simple Steps, Storytelling, Play & Exploration.
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3. The Approach
The four-part method of the Kano course explained; Physical Computing, Simple Steps, Storytelling, Play & Exploration.
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Why Teach Coding
Why teach coding? Lots of new jobs are out there, and coding skills are in big demand; and those jobs aren't just in technology companies.
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2. Why Teach Coding
Why teach coding? Lots of new jobs are out there, and coding skills are in big demand; and those jobs aren't just in technology companies.
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Introduction & Overview
This introduction to teaching coding in the classroom will give you an overview of what to expect over this course. Soon you'll get young people to engage with coding through physical computing, use storytelling to make coding fun, and much more.
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1. Introduction & Overview
This introduction to teaching coding in the classroom will give you an overview of what to expect over this course. Soon you'll get young people to engage with coding through physical computing, use storytelling to make coding fun, and much more.
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