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Virtual Reality in the Classroom

The uses of virtual reality within the classroom and how to use VR to immerse students in learning.

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Five Year License
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A license for five years on a non-exclusive, worldwide-basis for digital educational use only in a single product or service. Does not include promotional or broadcast / VOD usage. Contact us for custom licensing options. licensing@makematic.com
2 Credits
Extended Ten Year License
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An extended license for ten years on a non-exclusive, worldwide-basis for digital educational use only in a single product or service. Does not include promotional or broadcast / VOD usage. Contact us for custom licensing options. licensing@makematic.com
3 Credits

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Production Year

2021

Age Groups

  1. 8-11 year old
  2. 11-14 year old

Subtitles

SRT

 
 
 
 
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