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Digital Technology

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How Do We Create Character?
The team at Unity discusses character formation and objectives.
How Do We Define Genre and Audience?
The team at Unity look at the impact of genre and audience in storytelling decision making.
How Do We Use Digital Storytelling in the Classroom?
Unity provides offline and online tasks for digital storytelling to use in every classroom
The Role of the Producer
Aurore Dimompoulos gives an insiders view on all the different skills needed to be a Producer in the fast-paced environment of a major global technology company.
Energy
How will we make and use energy in 2030? Technology holds the key.
Health
Being responsible for our own health care with a smart device isn't too far into the future. Medicine will never be the same again.
Manufacturing
What type of work could humans and robots do together?
Introduction & Overview
This introduction to teaching coding in the classroom will give you an overview of what to expect over this course. Soon you'll get young people to engage with coding through physical computing, use storytelling to make coding fun, and much more.
Why Teach Coding
Why teach coding? Lots of new jobs are out there, and coding skills are in big demand; and those jobs aren't just in technology companies.
Play & Exploration
Taylor and Joanna from the education team at Kano explain how to teach coding through Play and Exploration in your classroom.
Managing Assessment
Taylor and Joanna from the education team at Kano explain how to manage assessment in four steps; products, process, habits of learning and understanding.
Getting Help
Taylor and Joanna from the education team at Kano explain the importance of playing with the Technology, working with others and posing questions to your students and where to get help.
Loops In Plain English
Loops are a set of instructions that are carried out repeatedly, Jon will explain how they are used in the coding classroom.
What Are Loops
Loops are sets of instructions that repeat over and over and over again, a useful way to understand loops is to compare it to a video game.
Variables Examples
In computing changeable pieces of data, such as a number or a word are stored as variables. Matthew demonstrates variables in action on the Kano kit.
Machine Learning
Caitlin explains what Machine Learning is and shows off a fun project to introduce the idea of machine learning.
Sequencing Workshop
Taylor from the education team at Kano takes us through this workshop based around sequencing, and shows how children can apply this in practical situations.
Encouraging Parental Engagement | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
What is Ideation?
The team at Unity discuss how they formate their ideas and put them into action.
The Role of the Technical Accounts Manager
Ciaron O'Connor talks about what it's it like being a Technical Accounts Manager in the fast-paced environment at a major Global tech company. He gives detailed information on the non-traditional path he made into the role and talks about what his job entails on a day-to-day basis
The Role of the Technical Evangelist
A Technical Evangelist is constantly learning and presenting information passionately to a large room of people a, whilst constantly learning. Somewhat of a globetrotter, Liz Mecuri highlights the fact that most business travel is not glamourous at all!
Collaboration
Taylor and Joanna from the education team at Kano explain the importance of a paired or group environment
What Is Sequencing
Think of an algorithm like a recipe, with step by step instructions that must be followed in the right order. If the instructions are not done in the right order, you won’t get the results you expected.
Conditionals In Plain English
Conditional statements are used in programming when we want something to happen based on a condition, Jon explains the use of conditionals within programming and how to teach it in the classroom.
Conditionals Examples
When computers make decisions or carry out an action they use true or false statements called conditionals. Matthew demonstrates examples of these conditionals within the Kano kit.
Kano Code
A presenter explains how you can use Kano code to teach how computers work.
Conditionals Workshop
This workshop is based around conditionals and how children can apply this in practical situations.
The Pedagogical Use of Stories in Education
How we combine storytelling in education with digital technologies to supercharge learning.
What is Project Management?
The team at Unity discusses the way they breakdown Project Management
What is Unity?
Aurore from Unity introduces the power of the Unity editor platform and resources for students and teachers
The Role of the Associate Producer
Kat Woolley talks about how she became an Associate Producer for a major global tech firm and what her role involves. Coming from a background of interactive media, she highlights how being able to multi-task is a must!
What is the Fourth Industrial Revolution?
The 4th Industrial Revolution is going to change our lives and builds on the technologies that changed the world over the last 200 years.
Jobs
Technology will offer many work related opportunities - you get to create your own job!
Food
How will we find new efficient ways to grow food that doesn't hurt the planet?
Facilitators Guide
What is the Fourth Industrial Revolution and how do we prepare students for new jobs that will exist in the future?
The Approach
The four-part method of the Kano course explained; Physical Computing, Simple Steps, Storytelling, Play & Exploration.
The Student Driven Classroom
Taylor and Joanna from the education team at Kano explain what a student driven classroom approach is, and how to prepare for it.
Troubleshooters
Taylor and Joanna from the education team at Kano explain how to build up students' confidence and how to troubleshoot.
Loops Examples
Loops are useful for when you want something to keep happening until a certain condition has been met. Matthew demonstrates different examples of loops within the Kano kit.
Variables In Plain English
In computer science there are two types of data values 'Constants' and 'Variables'. Jon explains what variables are in coding and shows some examples of them.
What Are Conditionals
Life is often about making one decision after another, and we make decisions based on the information we know about the world around us.
Variables Workshop
This workshop is based around variables and how children can apply this in practical situations.
Can Any Class be a Computer Science Class? | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
Why Tell Digital Stories?
The significance of storytelling and how technology changes the way we tell stories in the digital age.
The Digital Storytelling Process
The team at Unity introduces the digital storytelling workflow process.
How Do We Create a Narrative?
The team at Unity introduces their take on Narrative
Home
The urban population is growing at a rapid pace, which means smart homes need to be build. What will these homes be like?
Differentiation
Taylor and Joanna from the education team at Kano explain what to do when students learn at different speeds
Managing Time
Taylor and Joanna from the education team at Kano explain some of the challenges when managing time teaching coding.
What Is Computational Thinking
Computers are great at following instructions, if you tell a computer to solve a problem; it can do it much faster than you can.
What Are Variables
Variables are simply a way for the computer to store data that might change each time we run the programme.
Making The Case For Investment | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
Why Storytelling is so Powerful
How our emotional response to storytelling can inform animation and gaming.
Developing 21st Century Skills Through Storytelling
How storytelling builds on students existing technological skills to build the 21st century skills they need to thrive in future careers.
What is the Process of Production?
The team at Unity takes you through the stages of Production
The Role of the Art Director
Peet Lee, takes us through how he came to be an Art Director at Unity Technologies. He gives an insight into how the creative space is changing with the advent of more powerful software programs and artificial intelligence.
Education
The internet has changed our educational systems dramatically. Artificial Intelligence will personalise the way we learn.
Transport
The mobility revolution will change our lives when it comes to transport. Soon we may not be able to drive at all.
What Is Coding
What is code? This is an explanation of what code is, how computers use it, and where we can find it in the world around us.
Sequencing In Plain English
Sequencing is a set of plans followed in the right order, Jon explains what an algorithm is and how sequencing of tasks are used in coding.
Sequencing Examples
Sequencing is all about the right steps in the right order to get the right result. Matthew demonstrates different examples of sequencing within the Kano kit.
Next Steps
Matthew takes you through how to design your own lessons now that you can code and to encourage computational thinking in the classroom.
Joke Machine
Can a computer be funny? Matthew shows how you can teach your Kano to tell jokes.
Loops Workshop
This workshop is based around loops and how children can apply this in practical situations.
Formative Assessment in Computer Science | AMA
Taylor from the education team at Kano answers some questions from an Ask Me Anything.
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